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	<title>NegDESIGN</title>
	<atom:link href="http://www.negdesign.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.negdesign.com</link>
	<description>Personal blog of David Negulici (art, coding, furniture...)</description>
	<lastBuildDate>Sun, 28 Jun 2009 23:44:30 +0000</lastBuildDate>
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		<title>Blender Python: WrapTo Projector</title>
		<link>http://www.negdesign.com/?p=14</link>
		<comments>http://www.negdesign.com/?p=14#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:25:45 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Blender Py.Scripts]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=14</guid>
		<description><![CDATA[* Updated 6-28-09: Script was in need of cleanup, as well as better documentation, a thanks for the heads up goes to a user named Denver *
A python script for Blender that I have long wanted to perfect, but lacked the time. Also the function it performs is difficult to explain, it is similar to [...]]]></description>
			<content:encoded><![CDATA[<i style="color:#330000;">* Updated 6-28-09: Script was in need of cleanup, as well as better documentation, a thanks for the heads up goes to a user named Denver *</i>
<p>A python script for Blender that I have long wanted to perfect, but lacked the time. Also the function it performs is difficult to explain, it is similar to the current shrinkwrap modifier but it keeps the normal based displacement from destination surface roughly equivalent to the source. Meaning, with shrinkwrap, a pipe will be flattened, but with this script it still will be a pipe. I believe the image below is a perfect example for its usage, using it to align some &#8220;pipes&#8221; to a generated terrain.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/wraptop_example.jpg" alt="wraptop_example" title="wraptop_example" width="596" height="297" class="alignnone size-full wp-image-117" />
<div class="ablock">
<a rel="license" href="http://www.gnu.org/copyleft/gpl.html">This software is released under the GNU General Public License v3.</a>
<p><a href="http://www.negdesign.com/content_user/bpy_wraptop_1.1.zip">Download bpy_wraptop_1.1.zip ( 284kb )</a></p>
</div><br />
Since this script is kind of difficult to use, the following is a quick tutorial on basic usage:<br /><br />
<span id="more-14"></span>
<p>- First step to using this script is installing it into your blender&#8217;s scripts directory. Once dmn_wraptop.py is copied there
you can access it from the Object&#8217;s Scripts sub-menu.<br /><br />
- Now you need to have the object you wish to project to ready for action. Make sure there is at least one UV layer selected.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/wrapto_tut_1.jpg" alt="wrapto_tut_1" title="wrapto_tut_1" width="596" height="300" class="alignnone size-full wp-image-179" />
<p>- Use the first feature of the script called &#8220;Create UV line guide from selected&#8221;, and an object made entirely of lines should be created,
that is your &#8220;uv guide&#8221;.<br /><br />
-You have two choices, selecting the uv guide object going into edit mode and creating your mesh that way, or using another mesh and joining it to the uv guide mesh.<br />
<i>Either way the &#8220;Source Mesh&#8221; must include the uv guide for the script to function properly.</i></p>
<img src="http://www.negdesign.com/content_auto/2009/06/wrapto_tut_2.jpg" alt="wrapto_tut_2" title="wrapto_tut_2" width="596" height="253" class="alignnone size-full wp-image-180" />
<p>- Time to use the &#8220;Process wrap-project with selection&#8221; function while having the source and destination meshes selected. Depeding on the number of faces of the objects
this function can be slow. Progress updates will be shown in the console window as text.<br /><br />
- Now you should have the object wrapped around the object correctly, if errors occur, make sure that you stayed within the uv space where visible faces are. You can delete,
adjust and reprocess until satisfied. In the example below taken from the included EggSample.blend file, the generated mesh was moved for better visibility, in reality the
script generates the object in the same space as the &#8220;Destination Mesh&#8221;.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/wrapto_tut_3.jpg" alt="wrapto_tut_3" title="wrapto_tut_3" width="596" height="239" class="alignnone size-full wp-image-181" />
<p>In addition to the tutorial above, I thought of a better way to explain why this script is necessary, and what are the main benefits. Imagine that you are trying to
create a pipe like object on a mesh&#8217;s surface that curved to the topology. You currently have three choices: Shrinkwrap(Retopo), Displace Map, and Wrap To Projection. Retopo
flattens all dimensions, displacement allows only half of the dimensions, while using this script you can keep the top and the bottom of the pipe without distortion.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/wraptop_explain.jpg" alt="wraptop_explain" title="wraptop_explain" width="596" height="200" class="alignnone size-full wp-image-182" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Project DASER: Introduction</title>
		<link>http://www.negdesign.com/?p=175</link>
		<comments>http://www.negdesign.com/?p=175#comments</comments>
		<pubDate>Thu, 18 Jun 2009 18:02:02 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=175</guid>
		<description><![CDATA[I finally get to my current project: Dave&#8217;s Laser Scanner, or DASER for short. It is a very simple handcranked camera-trackable platform with a spinning mirror laser that will hopefully be able to bring all types of 3D object from real life into blender to be cleaned and animated. I started a few months ago, [...]]]></description>
			<content:encoded><![CDATA[<p>I finally get to my current project: <strong>D</strong>ave&#8217;s L<strong>as</strong>er Scann<strong>er</strong>, or DASER for short. It is a very simple handcranked camera-trackable platform with a spinning mirror laser that will hopefully be able to bring all types of 3D object from real life into blender to be cleaned and animated. I started a few months ago, and designed and built an automated version that synced itself with pulsating light and auto movement turntables. It was a masterpiece, that ended up being too over-engineered, and misuse of time&#8230;But a refresh of the idea was to build the platform you see in the image out of foamboard in a couple of days from pattern to reality, and taking the laser system and placing it in a fixed holder.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/daser_device.jpg" alt="daser_device" title="daser_device" width="596" height="440" class="alignnone size-full wp-image-168" />
<span id="more-175"></span>
<p> The laser and collimator are from a $12 green pointer that you can buy from Amazon, I used the seller <a href="http://www.amazon.com/gp/browse.html?ie=UTF8&#038;marketplaceID=ATVPDKIKX0DER&#038;me=A3V6BK4D0HKA8F">Hottest Deals Ever</a> they were great! even the 5mw laser appears to be a 20mW diode cranked down but was probably a factory defect, so full power might kill it, and blind me at the same time. So overall it is a good deal, I also used the spinning mirror of a laser printer, and the motor of a cd drive. Of course I was lucky to have those parts already, and I placed them in a hand cut aluminum mount as shown below. I thought that would be enough of a heatsink, oh how wrong I was, later I added a larger multifin heatsink.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/daser_laser.jpg" alt="daser_laser" title="daser_laser" width="596" height="240" class="alignnone size-full wp-image-169" />
<p> I did not want to post about this project until I was sure that progress was reaching a point where the end was visible, and I believe that since I was able to integrate ffMPEG into the tracking application, now is a good time. As you can see in the picture below, the example video showing is supposed to be a blue sky so there are bugs, but nothing that I feel can not be overcome. So keep checking back for updates. <img src='http://www.negdesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://www.negdesign.com/content_auto/2009/06/daser_softex.jpg" alt="daser_softex" title="daser_softex" width="596" height="373" class="alignnone size-full wp-image-170" />
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Electronics: Popsicle Stick Circuits</title>
		<link>http://www.negdesign.com/?p=166</link>
		<comments>http://www.negdesign.com/?p=166#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:37:14 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Misc. Electronics]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=166</guid>
		<description><![CDATA[
While in a crafts store recently I realized something that should have been obvious, and I&#8217;m not sure that I am the first to think of this, but you can make excellent prototype and simple circuits using popsicle sticks they sell in boxes (1000 for a couple of dollars) and self sticking copper foil they [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.negdesign.com/content_auto/2009/06/stick_circuit_1.jpg" alt="stick_circuit_1" title="stick_circuit_1" width="596" height="260" class="alignnone size-full wp-image-171" />
<p>While in a crafts store recently I realized something that should have been obvious, and I&#8217;m not sure that I am the first to think of this, but you can make excellent prototype and simple circuits using popsicle sticks they sell in boxes (1000 for a couple of dollars) and self sticking copper foil they sell in rolls at the &#8220;stained glass&#8221; sections. It is much easier than anything I have tried, those generic IC boards, wire wrapping, or even breadboards. Simply wrap around the stick (don&#8217;t overlap) solder closed working on the other side, and you can now stick components and wires securely. It might use more solder than you want, but there is rarely waste. You can see how I used it to make a tiny LM317 voltage regulator circuit that was its own heatsink.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/stick_circuit_2.jpg" alt="stick_circuit_2" title="stick_circuit_2" width="596" height="260" class="alignnone size-full wp-image-172" />
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Gallery: Miniature</title>
		<link>http://www.negdesign.com/?p=133</link>
		<comments>http://www.negdesign.com/?p=133#comments</comments>
		<pubDate>Mon, 15 Jun 2009 03:25:25 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Projects Gallery]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=133</guid>
		<description><![CDATA[This will be the last of my reminiscence posts for a while, I am going to stick to current stuff for the immediate future. However I wanted you all to see what led me to my current personal project, and that was my intention to make a short movie using live miniature sets and animated [...]]]></description>
			<content:encoded><![CDATA[<p>This will be the last of my reminiscence posts for a while, I am going to stick to current stuff for the immediate future. However I wanted you all to see what led me to my current personal project, and that was my intention to make a short movie using live miniature sets and animated characters. However getting everything to work was a nightmare. I built the one set shown in a weekend, and working on the character models to make them look like they belong in that environment did not work well at all. This was before the Blender had composition nodes, and working on personal time caused the project to stretch into forever, before eventually being shelved because I lost the original spark that drove me to the project in the first place. A couple of years later (now) I decided that the answer was building the characters and sets in real life then animating them in Blender. So I devised a laser scanner system that I could build at home for a couple of (dozen)bucks and a simple application that will clean the result, more on that in my next post, for now please enjoy another of my probably abandoned projects.</p>
<em>In the scene is a penny for size reference, for our non-American viewers that&#8217;s about a 2cm diameter coin. And yes that is a hand sculpted tree to the left&#8230;</em><br />
<a href="http://www.negdesign.com/content_auto/2009/06/miniature_panoram.jpg"><img src="http://www.negdesign.com/content_auto/2009/06/miniature_panoram-596x264.jpg" alt="miniature_panorama" title="miniature_panorama" width="596" height="264" class="alignnone size-large wp-image-135" /></a>
<p> I say probably abandoned because I may continue this project reusing some assets, so what you see is some of the cooler WIP images but definitely not close to the final polished product. Below you can see the three main characters, a girl, a boy, and a cyborg (who may or may not look a bit like Peter Weller from Robocop). After the jump there is a simple scene with all three characters, and getting a better render was out of the question because the boy&#8217;s mesh has weird normal flipping issues causing the raytracer to skip some faces, go figure&#8230;</p>
<img src="http://www.negdesign.com/content_auto/2009/06/threescn_portraits.jpg" alt="threescn_portraits" title="threescn_portraits" width="596" height="196" class="alignnone size-full wp-image-112" /><br /><br />
<span id="more-133"></span>
<img src="http://www.negdesign.com/content_auto/2009/06/threescn_example.jpg" alt="threescn_example" title="threescn_example" width="596" height="918" class="alignnone size-full wp-image-111" />
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Gallery: Flatmesh Girls</title>
		<link>http://www.negdesign.com/?p=90</link>
		<comments>http://www.negdesign.com/?p=90#comments</comments>
		<pubDate>Mon, 15 Jun 2009 02:43:09 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Projects Gallery]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=90</guid>
		<description><![CDATA[One often overlooked great method to using a 3D modeling package, is not to build fully three dimensional meshes at all. This is also a great method for building displacement bitmaps. However there are current problems to rendering properly since you have to add details in layers that do not light up correctly when rendering, [...]]]></description>
			<content:encoded><![CDATA[<p>One often overlooked great method to using a 3D modeling package, is not to build fully three dimensional meshes at all. This is also a great method for building displacement bitmaps. However there are current problems to rendering properly since you have to add details in layers that do not light up correctly when rendering, and orthographic camera alignment is a bit of a pain. I had a solution in the works for a while (and may actually have time to complete it now) based on my old Neg3D RTK which I will have a working version up *soon* (note don&#8217;t hold your breath on this). In the meantime I have two great examples of what I&#8217;m talking about.</p>
<div style="text-align: center;">
<img src="http://www.negdesign.com/content_auto/2009/06/flatmesh_banner.jpg" alt="flatmesh_banner" title="flatmesh_banner" width="503" height="126" class="alignnone size-full wp-image-105" /><br />
<em style="color: #993333;">A word of caution there is nudity in the post after the jump, or at least a resemblance of it</em> <img src='http://www.negdesign.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </div>
<span id="more-90"></span>
<p>I knew what I wanted to create, a simple modest sitting girl picture. So i browsed the net for inspiration, and I found <a href="http://drawangry.blogspot.com/2007/09/sitting.html">THIS</a>, so I  created the mesh below in a couple of hours of playing with the <a href="http://drawangry.blogspot.com/2007/09/sitting.html">original by artist Sam Liu as inspiration</a>.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/sitting_example.jpg" alt="sitting_example" title="sitting_example" width="596" height="706" class="alignnone size-full wp-image-107" />
<p>I liked the result but needed something that was mine and more hardcore was needed, so the image below is my own mesh started from scratch using one of the drawhelper manikins as a starting point for position and layout. The complete image took a few afternoons. I hope you like it</p>
<img src="http://www.negdesign.com/content_auto/2009/06/demony_example.jpg" alt="demony_example" title="demony_example" width="596" height="1061" class="alignnone size-full wp-image-102" /><br />
Just so people can understand the topology a bit more here is a wire shot of an early working version.<br />
<img src="http://www.negdesign.com/content_auto/2009/06/demony_wip_ex.jpg" alt="demony_wip_ex" title="demony_wip_ex" width="596" height="504" class="alignnone size-full wp-image-103" />
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		<slash:comments>1</slash:comments>
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		<item>
		<title>3D Models: Claymore&#8217;s Claire</title>
		<link>http://www.negdesign.com/?p=25</link>
		<comments>http://www.negdesign.com/?p=25#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:38:47 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Blender 3D Models]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=25</guid>
		<description><![CDATA[A while back in 2008 gameartisans.org had a Comicon contest to model your favorite comic hero/villan. I thought long and hard, in my mind it became a choice of Claymore&#8217;s Caire, Witchblade, or Poison Ivy (from Batman). Looking back now, I wish that I had instead done one of the others, but nevertheless I think [...]]]></description>
			<content:encoded><![CDATA[<p>A while back in 2008 gameartisans.org had a Comicon contest to model your favorite comic hero/villan. I thought long and hard, in my mind it became a choice of Claymore&#8217;s Caire, Witchblade, or Poison Ivy (from Batman). Looking back now, I wish that I had instead done one of the others, but nevertheless I think that this model turned out very well. My goal from the begining was to use an entirely open-source pipeline, Blender (GLSL new at the time), GIMP, and Inkscape only. Limiting myself did hold back some of the polish, but I believe that it was a fair result. However for some strange reason when time came to render the result nothing worked like I wanted. I had the normal mapping pipeline incorrect and some work had to be redone, and it was a huge frustration because I had nothing but computer issues at the time, but I pulled through and posted my work.<br /><a href="http://www.gameartisans.org/contests/competitions/5/preview_finals_1_10341.html">Here is the official entry page from the contest.</a></p>
<p>Exhausted, I backed up my work and forgot about the model (and to be honest haven&#8217;t visited the ga.org forums since&#8230;shame on me), but now I give it to you in the hopes that it will be useful.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/claymore_example.jpg" alt="claymore_example" title="claymore_example" width="596" height="320" class="alignnone size-full wp-image-98" />
<div class="ablock">
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/us/"><img alt="Creative Commons License" style="border-width: 0; padding: 5px; float: right;" src="http://creativecommons.org/images/public/somerights20.png" /><br />This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License</a>.
<p><a href="http://www.negdesign.com/content_user/bmod_claymore.zip">Download bmod_claymore.zip ( 1.03 MB )</a></p>
</div>
<span id="more-25"></span>
<p><img src="http://www.negdesign.com/content_auto/2009/06/claymore_normap.jpg" alt="claymore_normap" title="claymore_normap" width="196" height="196" class="alignleft size-full wp-image-99" /><br />
Inside the download there are two files (the original high resolution mesh as rendered below) and the low resolution model which contains the diffuse and normal maps packed within. Though you can&#8217;t directly build the normal maps from the high to the low models as is, with a little bit of prep work it is achievable. I originally split the model into 6 files and rendered the normal map in batches, and I thought it would be overkill to include all those in the download. So hopefully as they are, it can be used as source to get you started playing with Blender&#8217;s normal maps. Oh and if the proportions look wrong, it is because in the comic it is supposed to be a skinny girl with a ridiculously large sword, in typical manga style. I actually hit the nail pretty close to the target because the expression and body looks close to the comic.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/claymore_render.jpg" alt="claymore_render" title="claymore_render" width="596" height="1000" class="alignnone size-full wp-image-100" />
Also during the modeling session I made an image that showed the difference between the normal mapped meshes with a bit more detail than the example at the top seems to.<br />
<img src="http://www.negdesign.com/content_auto/2009/06/cl_arm_norm-596x568.jpg" alt="cl_arm_norm" title="cl_arm_norm" width="596" height="568" class="alignnone size-large wp-image-97" />
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Blender Python: Vertex Color Toolkit</title>
		<link>http://www.negdesign.com/?p=23</link>
		<comments>http://www.negdesign.com/?p=23#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:38:10 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Blender Py.Scripts]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=23</guid>
		<description><![CDATA[This is a python script for blender that has tools to properly control vertex coloring, it support live updates from edit mode. Simply install into the scripts directory, then inside Blender split off a scripts window, and run from the Wizards menu. All the tools are self explanitory, if there is still confusion from the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a python script for blender that has tools to properly control vertex coloring, it support live updates from edit mode. Simply install into the scripts directory, then inside Blender split off a scripts window, and run from the Wizards menu. All the tools are self explanitory, if there is still confusion from the names simply play on a simple model like a sphere to learn the results. The operations are performed on any of the verts, edges, or faces you select, and it will work either at the vertex or face limits. Using GLSL you can see the results live and lit.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/vcoltk_example.jpg" alt="vcoltk_example" title="vcoltk_example" width="596" height="271" class="alignnone size-full wp-image-113" />
<div class="ablock">
<a rel="license" href="http://www.gnu.org/copyleft/gpl.html">This software is released under the GNU General Public License v3.</a>
<p><a href="http://www.negdesign.com/content_user/bpy_vcol_tk_1.0.zip">Download bpy_vcol_tk_1.0.zip ( 14kb )</a></p>
</div>
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		<item>
		<title>3D Models: The Strongman</title>
		<link>http://www.negdesign.com/?p=17</link>
		<comments>http://www.negdesign.com/?p=17#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:29:13 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Blender 3D Models]]></category>

		<guid isPermaLink="false">http://www.negdesign.com/?p=17</guid>
		<description><![CDATA[One of my proudest modeling sessions, the intention was to achieve great anatomy with just &#8220;subsurf modeling&#8221; techniques (no sculpting!). And although exaggerated proportions are in play here, it was done with intent. I had a grand image in mind when modeling, that I may still get to finish one day. In the meantime I [...]]]></description>
			<content:encoded><![CDATA[<p>One of my proudest modeling sessions, the intention was to achieve great anatomy with just &#8220;subsurf modeling&#8221; techniques (no sculpting!). And although exaggerated proportions are in play here, it was done with intent. I had a grand image in mind when modeling, that I may still get to finish one day. In the meantime I thought that some people might learn from the topology of this model to make maybe even grander models.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/strongman_example.jpg" alt="strongman_example" title="strongman_example" width="596" height="360" class="alignnone size-full wp-image-108" />
<div class="ablock">
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/us/"><img alt="Creative Commons License" style="border-width: 0; padding: 5px; float: right;" src="http://creativecommons.org/images/public/somerights20.png" /><br />This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License</a>.
<p><a href="http://www.negdesign.com/content_user/bmod_strongman.zip">Download bmod_strongman.zip ( 99kb )</a></p>
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<p>
<img src="http://www.negdesign.com/content_auto/2009/06/strongman_source-116x116.jpg" alt="strongman_source" title="strongman_source" width="116" height="116" class="alignleft size-thumbnail wp-image-110" /><br />
Below is a quickly posed rendering only meant to show the content of the zip. Along with the render I found the original modeling sheet I cobbled together from random internet sources (that is why I made it a small thumbnail, just so I wouldn&#8217;t violate copyright). It is here only to demonstrate what you need to make a model like this, a good model sheet, time, and patience. <img src='http://www.negdesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://www.negdesign.com/content_auto/2009/06/strongman_render.jpg" alt="strongman_render" title="strongman_render" width="596" height="1000" class="alignnone size-full wp-image-109" />
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		<title>3D Models: Drawing Helper Manikins</title>
		<link>http://www.negdesign.com/?p=7</link>
		<comments>http://www.negdesign.com/?p=7#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:22:45 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Blender 3D Models]]></category>

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		<description><![CDATA[Often when you want to draw something (on paper) or even create a scene in 3d there is a need to make a layout in order to perfect the idea before adding detail. Blender is very good for this task but most of the time if your idea involves humans it can be difficult to [...]]]></description>
			<content:encoded><![CDATA[<p>Often when you want to draw something (on paper) or even create a scene in 3d there is a need to make a layout in order to perfect the idea before adding detail. Blender is very good for this task but most of the time if your idea involves humans it can be difficult to build a rough shape quickly. That is why in this package there are 5 files containing quick shaped manikins from my early ones hierarchically jointed, to the simple rigged unimesh approach. Browse through and use what you need but the latest version is in SingleHumanBase.blend, with a morph target that controls the amount of &#8220;manliness&#8221;.</p>
<img src="http://www.negdesign.com/content_auto/2009/06/drawhelp_example.jpg" alt="drawhelp_example" title="drawhelp_example" width="596" height="415" class="alignnone size-full wp-image-104" />
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<p><a href="http://www.negdesign.com/content_user/bmod_drawhelp.zip">Download bmod_drawhelp.zip ( 371kb )</a></p>
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		<title>Updated Site Officialy (re)Launched</title>
		<link>http://www.negdesign.com/?p=1</link>
		<comments>http://www.negdesign.com/?p=1#comments</comments>
		<pubDate>Tue, 09 Jun 2009 17:20:03 +0000</pubDate>
		<dc:creator>DeMoN</dc:creator>
				<category><![CDATA[Site News]]></category>

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		<description><![CDATA[Recently I decided to rebuild this site that was often ignored by me, and today the site is stable and runs great on almost all browsers (on IE things still don&#8217;t render correctly). Although I have had this domain since 2000, it was first used to market my old web design business during high school [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.negdesign.com/content_auto/2009/06/planetfall_sunrise.jpg"><img src="http://www.negdesign.com/content_auto/2009/06/planetfall_sunrise-196x196.jpg" alt="planetfall_sunrise" title="planetfall_sunrise" width="196" height="196" class="alignleft size-medium wp-image-106" /></a>Recently I decided to rebuild this site that was often ignored by me, and today the site is stable and runs great on almost all browsers (on IE things still don&#8217;t render correctly). Although I have had this domain since 2000, it was first used to market my old web design business during high school (hence the name). For the last few years I would often feel guilty that the was very little here and updates were rare at best. However recently being unable to find work like before, I decided to use the time to focus more on my graphics hobby. Luckily the <a href="http://www.blender.org/">blender foundation</a> guys are having a new open film project, and I decided to apply (fingers crossed), and as a result, digging through backup CDs, I re-discovered a lot of my old programs and content that I will upload here for you to enjoy under open source licenses. Ahhh&#8230;I am finally a blogger&#8230; <img src='http://www.negdesign.com/wp-includes/images/smilies/icon_confused.gif' alt=':?' class='wp-smiley' /> </p>
<p>Please enjoy the site and never hesitate to contact me or comment while here.</p>
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