Currently browsing: June2009 posts


Blender Python: WrapTo Projector - 1 Comment

* Updated 6-28-09: Script was in need of cleanup, as well as better documentation, a thanks for the heads up goes to a user named Denver * A python script for Blender that I have long wanted to perfect, but lacked the time. Also the function it performs is difficult to explain, it is similar to [...]

Project DASER: Introduction - 6 Comments

I finally get to my current project: Dave’s Laser Scanner, or DASER for short. It is a very simple handcranked camera-trackable platform with a spinning mirror laser that will hopefully be able to bring all types of 3D object from real life into blender to be cleaned and animated. I started a few months ago, [...]

Electronics: Popsicle Stick Circuits - No Comments

While in a crafts store recently I realized something that should have been obvious, and I’m not sure that I am the first to think of this, but you can make excellent prototype and simple circuits using popsicle sticks they sell in boxes (1000 for a couple of dollars) and self sticking copper foil they [...]

Gallery: Miniature - No Comments

This will be the last of my reminiscence posts for a while, I am going to stick to current stuff for the immediate future. However I wanted you all to see what led me to my current personal project, and that was my intention to make a short movie using live miniature sets and animated [...]

Gallery: Flatmesh Girls - No Comments

One often overlooked great method to using a 3D modeling package, is not to build fully three dimensional meshes at all. This is also a great method for building displacement bitmaps. However there are current problems to rendering properly since you have to add details in layers that do not light up correctly when rendering, [...]

3D Models: Claymore’s Claire - 3 Comments

A while back in 2008 gameartisans.org had a Comicon contest to model your favorite comic hero/villan. I thought long and hard, in my mind it became a choice of Claymore’s Caire, Witchblade, or Poison Ivy (from Batman). Looking back now, I wish that I had instead done one of the others, but nevertheless I think [...]

Blender Python: Vertex Color Toolkit - No Comments

This is a python script for blender that has tools to properly control vertex coloring, it support live updates from edit mode. Simply install into the scripts directory, then inside Blender split off a scripts window, and run from the Wizards menu. All the tools are self explanitory, if there is still confusion from the [...]

3D Models: The Strongman - 1 Comment

One of my proudest modeling sessions, the intention was to achieve great anatomy with just “subsurf modeling” techniques (no sculpting!). And although exaggerated proportions are in play here, it was done with intent. I had a grand image in mind when modeling, that I may still get to finish one day. In the meantime I [...]

3D Models: Drawing Helper Manikins - 1 Comment

Often when you want to draw something (on paper) or even create a scene in 3d there is a need to make a layout in order to perfect the idea before adding detail. Blender is very good for this task but most of the time if your idea involves humans it can be difficult to [...]

Updated Site Officialy (re)Launched - No Comments

Recently I decided to rebuild this site that was often ignored by me, and today the site is stable and runs great on almost all browsers (on IE things still don’t render correctly). Although I have had this domain since 2000, it was first used to market my old web design business during high school [...]

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